Last updated on Apr 14, 2020 at 14:54by Motoko4 comments
Welcome to our Endless Rockets Girl build guide for Moze the Gunner inBorderlands 3. By using Grenades as a resource engine, this build amplifies rocketlaunchers' damage to (literally) explosive effects, making short work ofeven the beefiest target. Here, you will learn everything you need to know togear yourself up and play this build at the highest level.
1.
Moze Endless Rockets Girl build overview
Endless Rockets Girl is a natural derivation from the Grenadier Hybrid build,leveraging multiple weapon damage amplification effects.The focus of this build is the synergy between slow firing heavy hitters (launchers in particular)and the ammo/shield continuous sustain provided by grenade mods like the Cloning Maddening Tracker which alsoeliminates the need to reload your weapons.
1.1.
Skill Tree
1.2.
Strengths
- Great sustained damage on both multiple targets and tougher enemies.
- Good survivability between Iron Bear and various means to regen shields.
- Weapon loadout does not require much aim proficiency.
- Suited for mid-long range combat.
- Anointed are a bonus (but not required).
1.3.
Weaknesses
- Good at boss killing, not for speedkills, as it lacks burst.
- Requires you to dance around the battlefield to avoid close quarter.
- Gear dependent, without specific items the build is non-functional.
2.
Playstyle
Endless Rockets Girl plays as a mid-long range build, skirting thebattlefield while providing a steady output of damage in the form of homingGrenades and missiles. Weaving grenades with slow firing weapons creates aseamless loop where grenades provide ammo and shield return. Weapon selectionallows for a fire-and-forget gameplay allowing the player to focus onpositioning and dodging shots instead. Iron Bear is used to provide utility inthe form of crowd control, target debuffing, panic button and ultimately also adecoy for the enemy fire.
3.
Endless Rockets Girl Skills
3.1.
Skills Breakdown
- Grizzled—enable Iron Bear reset almost immediatelyafter Auto Bear runs out of duration.
- Means of Destruction—is the key trait that enables thewhole build, as it is the only way to regenerate grenades. After October 10patch, it has a 0.3-second internal cooldown which prevents us from getting backmultiple grenades from a single instance of splash damage, but it remains avery powerful trait.
- Pull the Holy Pin—increases Grenades damage in a verynoticeable way, while also offering additional synergy with On Critical Hittraits.
- Vampyr—is our main source of sustain, thanks to theconstant stream of grenades, we are able to outheal any source of damage that isnot a direct 1-shot.
- Auto Bear—is used to enable all the utility that comeswith Iron Bear loadout: Musical Chairs adds more crowd control while Target Softening provides a damage debuff on multiple targets.
- Thin Red Line and Vladof Ingenuity—used toincrease the shield pool and increase our survivability.
- Experimental Munitions—adds some extra Incendiarydamage everytime we score a Critical hit, grenades included.
- Drowning in Brass, Desperate Measures and Phalanx Doctrine— increase weapon damage by a noticeableamount.
- Tenacious Defense—works both as a safe net and as anadditional gun damage increase.
- Cloud of Lead—increases our ammo efficiency, which isespecially important with ammo inefficient weapons such as shotguns andlaunchers.
3.2.
Action Skill, Augments, and Elements
Iron Bear is kitted with as many utility features as possible: V-35 GrenadeLauncher with Musical Chairs occasionally group up enemies anddisrupt them, while Vanquisher Rocket Pod with Target Softeningincrease the damage taken by the enemies affected.
3.3.
Alternative Skill choices
1 point in Tenacious Defense and 2 points in Phalanx Doctrine can be redistributed in thegreen tree in order to max out Cloud of Lead and to reach Redistribution in order to further simplify ammo economy but with therecommended launchers, it is generally not required.
4.
Endless Rockets Girl Gearing
4.1.
Best in Slot
The build relies heavily on specific gear pieces, and without them, you losethe vital synergies required for the build to function properly at higherdifficulties. Starting with the Grenade Mod, ATLAS Cloning Maddening Tracker isthe best option because of the sustain provided with Vampyr. Otheralternatives are Epicenter, Moxxi's Bouncing Pair and CloningGhast Call.
Launchers are the weapons of choice for this build, and there are 3 of themworth aiming for:
- Scourge should be your first choice: a slow travelingprojectile that generates homing missiles until it impacts on any surface (orface!). It has the potential to deal incredible damage on single targets andcan hit multiple times the same target.
- Nukem for the owners of the first DLC has taken the spot ofJericho as the prime mobbing launcher, lobbing 1 single explosive payload withextremely high range. Capable of silly numbers when coupled with the Guardiantrait Overkill. It has the drawback of extremely high friendly fire and an arctrajectory that requires some learning before being able to use iteffectively.
- ION CANNON, yet another DLC1 weapon capable of dealing massivedamage to single targets. Alternatively a purple Torgue Quickie launcher can beconsidered as a replacement.
The last weapon slot can be anything, from a duplicate launcher with adifferent element to a weapon that can provide additional sustain, such asCreamer or Slow Hand, both from DLC1. Non-DLC alternatives can beshock Devils Foursum or Handsome Jackhammer when coupled withThe Transformer.
Regarding Class mods, Bloodletter is the preferred choice,synergizing well with Deathless Artifact. A possible alternative couldbe Blast Master if using other artifacts.
When choosing the Artifact, Deathless is a cornerstone to the build,best paired with Bloodletter. If you have yet to find it, other optionsare Otto Idol for added sustain, Victory Rush for added mobilityand damage, or The Pearl of Ineffable Knowledge, newly added in DLC2.
Best shield to use is a Big Boom Blaster, as it greatly eases theotherwise high ammo consumption of launchers.
4.2.
Anointed Rolls
Anointed rolls are special additional effects that can appear on weapons andshields at higher levels. The special effects relate to the use of actionskills and provide powerful temporary buffs.
Endless Rockets Girl build greatly benefits from 2 rolls on Launcher Weapons,the first generic and the second class specific:
- 'On Action Skill End, The next 2 magazines will have 50% additional bonusElement Damage' works extremely well as we basically never reload, making thatan almost always active bonus on a given weapon.
- 'After exiting Iron Bear, the next 2 magazines will have 125% bonus Incendiarydamage', is the Gunner specific roll with much better damage.
4.3.
Alternative Gear from Missions
The build relies on a tight combination of specific legendary items, thusthere is no viable alternatives from missions.
5.
Best-in-slot Gear and Stat Priority List
Slot | Item | Special Effect | Secondary Stat/Effect Priority |
---|---|---|---|
Weapon 1 | Scourge |
| |
Weapon 2 | Nukem |
| |
Weapon 3 | ION CANNON |
| |
Weapon 4 | Devils Foursum |
| |
Shield | Big Boom Blaster | When hit, has a 60% chance to drop a booster that restores 60% shields, a Grenade and a Heavy ammo. | 30% chance to absorb bullets as ammo |
Class Mod |
|
| |
Artifact | Deathless | Reserves all but 1 health point. 100% shield Increase. -20% Shield rechargedelay. |
|
Artifact Alternative | Otto Idol | Restores Health after killing an enemy. |
|
Grenade Mod | Cloning Maddening Tracker | Homing Grenade that splits in 6 additional grenades. | |
Grenade Mod Alternative | Epicenter | On impact releases burning spheres in a radial pattern. |
6.
Changelog
- 14 Apr. 2020: Updated for DLC2, level 57 cap and the latest patch notes.
- 09 Nov. 2019: Updated guide with DISCLAIMER section to reflect the changes done in regards to Grenade splash damage.
- 21 Oct. 2019: Guide added.
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